Selasa, 02 Agustus 2011

Inconvenience: the new convenience | trulyblog.com

Inconvenience: the new convenience | trulyblog.com: "Video games too, have this same balance of toughness and easiness. Part of their appeal is to allow you to achieve virtual mastery of very hard things on a much more forgiving learning curve than in reality. Think the scene in the Matrix where Keanu Reeves masters kung fu in 5 minutes. Or Guitar Hero. They are designed to be just hard enough that you keep playing, but not so easy that they’re no fun. Essentially they’re designed for difficulty. Overcoming the difficulty induces satisfaction."

 

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